Coral's art tells stories. She constructs interactive sculptures from diverse materials that are completed by the viewer. In a unique blend of the sensuous and abstract Coral combines new materials and digital processes with traditional craft knowledge, making objects, drawings, animations and immersive experiences that provoke a sense of wonder, laughter and intrigue. Many of her projects are collaborative and are redefined by interactions and exchanges with the public.
I am a gestalt sculptor, who starts from a place of uncertainty and searches for form in an eclectic world. My ideas could be constructed in elements as varied as breezeblocks or confetti. The message, and the medium that expresses that message grow in tandem, using gestalt ideas of structural economy and closure to create things that are new and meaningful. I am looking for the straightest way of saying something complex. The sculptures are tactile, and often interactive, appealing to the varied sensory strengths of an audience. I ask for their active complicity because I believe that truth and beauty are found when someone mentally closes a loop.
Exhibiting Scapegoat and other sculptures at
Exhibit Here’s Art Maze at Bargehouse
Exhibition runs 13th-17th November
rivate view: Wednesday 13th Nov 6:30-8:30
Bargehouse, Oxo Tower Wharf,
Bargehouse St, South Bank, London SE1 9PH
Hope many of you come along!
I exhibit as Coral Woods and also as one half of an art/design partnership, TROPE, who create immersive audio-visual installations using a technique of screen-less animation.
The TROPE website is here
As Dr Carol MacGillivray I am a visiting lecturer in the School of Communication at the Royal College of Art.
V&A INSPIRED BY...2018 EXHIBITION, MORLEY GALLERY
Poco a poco, the mechanical Pangolin was selected for the 'best of' in this exhibition and was Prize winner in the Museum of Childhood category.
DULWICH OPEN HOUSE (with Paul Hudson)
'An unusual and affective exhibition of Paul's surreal paintings and Coral's interactive and tactile sculptures' Featuring the Interactive, life-size Scapegoat
‘Not Here, Not Now’ is an immersive, interactive audio-visual artwork created by Coral in her partnership with Bruno Mathez as TROPE. This new artwork debuts in the main studio at the Maker Faire.
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